Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Project: Newtime

Project: Newtime

A Roblox experience owned by KaioWithK.

HorrorENhorrorpuzzleescape

Project: Newtime is a horror experience created on 2023-02-17. It currently has 23 players and 74,915,738 lifetime visits. The game holds 89,827 favorites and maintains a 78% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Project: Newtime is a derivative of the original game Project: Playtime on Steam. 🕹️: - Solve the puzzle pillars - Assemble the toy parts - Escape through the train - Monster prevents survivors from escaping - Earn rewards playing, complete missions ✨The game will be updated soon (there's only one person working on updates). 🎮All credits and rights are solely owned by MOB Games. 🔨Map Creator: @Mugi 📜Game Scripter: @Kaiolli0

Last updated by the developer 15 May 2026, 01:25 UTC.

23
playing (measured 10 Aug 2026, 14:35 UTC)
74,915,738
lifetime visits
78%
liked (27,559 👍 / 7,578 👎)
90,731
favourites (1.2 per 1k visits)
17 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I PLAYED · welcome11,996,878 · 100.0% win
PLAY A MATCH · other7,851,893 · 56.4% win
SHOP AT THE STORE · other475,765 · 0.80% win
TOYBOX COMPLETED · progression2,039 · 0.10% win
1,000 PUZZLES SOLVED · progression1,912 · 0.10% win
TOYBOX 100 TIERS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked1 November 2026 — 78 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:5378no change
22 Oct 2026, 13:5278no change
12 Oct 2026, 13:5178no change
2 Oct 2026, 13:5078no change
22 Sept 2026, 13:4978no change
12 Sept 2026, 13:4678no change
2 Sept 2026, 13:3778no change
23 Aug 2026, 13:3478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.