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POOLS [DEMO]

POOLS [DEMO]

A Roblox experience owned by Mavryx Studios.

HorrorENpsychological horrorexplorationdemo

Description (written by the developer; not a statement by this register)

⚠ Game for 1 Player! (To make multiplayer will take long time, for the first we should end all chapters and only then we can make multiplayer) Embark on a haunting journey of exploration, footsteps echoing through a world that’s as mesmerizing as it is unsettling. This isn’t your typical horror — no monsters lunge at you, no jump-scares shatter the silence. Instead, a creeping, psychological dread seeps in through subtle whispers of sound and fleeting hallucinations, wrapping you in a tense, otherworldly atmosphere. Immerse yourself in a strange, eerie, dreamlike realm that feels oddly familiar yet impossibly distant. Armed with nothing but the ability to run and zoom your camera! Game in DEMO version, there can be errors and bugs! If you had it please report it to us in lobby menu → Feedback, also you can give us ideas how make game better. More updates can be out! Controls: ∙ Scroll Mouse ⋙ Zoom ∙ Shift ⋙ Sprint Game inspired by POOLS made by Tensori.

Last updated by the developer 18 Mar 2026, 18:47 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
39,690
lifetime visits
80%
liked (102 👍 / 25 👎)
553
favourites (13.9 per 1k visits)
17 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Not Afraid of the Dark · other3,256 · 28.6% win
#1 · other319 · 0.00% win
Silent Supporter · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.