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Unicycle Down a Hill

Unicycle Down a Hill

A Roblox experience owned by Protein Cookie Creations.

ObbyENskillobstacle avoidancelevel-based

Unicycle Down a Hill is an obby experience created on 2023-02-18. It has recorded 43,985,611 lifetime visits and 61,916 favorites. Currently, zero users are playing. The title holds a 41 percent like percentage. The description highlights over 100 stages and automatic progress saving.

Description (written by the developer; not a statement by this register)

✨ Welcome to Unicycle Down a Hill! This is a skill game where you unicycle down a hill and avoid mines! 🔥Unicycle your way down the extreme mountain🔥 😃Complete over 100 + Rainbow Stages🌈 👍 Every level has been tested and it is sure possible! 🔨 📝 Don't worry! your progress is saved automatically! 📝 🔔🔔🔔Remember to follow and like for UPDATES🔔🔔🔔 Join our group for in-game rewards!🎉

Last updated by the developer 19 Jun 2025, 06:13 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
43,985,611
lifetime visits
41%
liked (17,392 👍 / 25,251 👎)
61,904
favourites (1.4 per 1k visits)
18 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fireball [OP]
500 R$
Speed Coil! ⚡
199 R$
Gravity Coil! 🏆
199 R$
VIP!⭐
149 R$
2X Coins!
35 R$
2X Rebirths!
35 R$
2X Speed!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! ⭐ · welcome19,895,805 · 41.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4123 August 2026 — 41 % liked2 September 2026 — 41 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3741no change
23 Aug 2026, 14:3241first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.