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Jujutsu Showdown

Jujutsu Showdown

A Roblox experience owned by Zai Studios 3.

Last updated by the developer 29 Nov 2025, 21:54 UTC.

0
playing (measured 11 Aug 2026, 01:19 UTC)
353,552
lifetime visits
66%
liked (926 👍 / 473 👎)
4,087
favourites (11.6 per 1k visits)
18 February 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
399 R$
Custom Kill Sounds
229 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played · welcome144,805 · 0.00% win
Good job bro · other14,406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked4 September 2026 — 66 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:0266no change
14 Aug 2026, 23:4966first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.