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Time Battles

Time Battles

A Roblox experience owned by Dom's Epic Studio.

Fighting & PvPENcombatpvpgears

Description (written by the developer; not a statement by this register)

Time Battles! Every second you get +1 time! Play more to get better gears. 🎮 Get permanent gears for playing long enough. 🔫 You get a bonus 10 seconds for every kill. 🗡️ Join the group for 100 extra seconds and a free taco! 🌮 https://www.roblox.com/groups/4604682 (Pc is recommended) Tags - Gears, sword, gear, every second you get, competitive, pvp, combat warriors, og, original, sword, gun, duel, duels, obby, crossroads, custom duels, group perks, fight

Last updated by the developer 1 Nov 2024, 16:49 UTC.

0
playing (measured 11 Aug 2026, 21:48 UTC)
430
lifetime visits
100%
liked (9 👍 / 0 👎)
11
favourites (25.6 per 1k visits)
18 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet!
32,000 R$
OP Gears!
10,000 R$
1.5x Speed!
2,500 R$
2x Time!
2,500 R$
Infinite Time!
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome344 · 0.00% win
1,000 Seconds! · other7 · 0.00% win
2,500 Seconds! · progression3 · 0.00% win
10,000 Seconds! · other1 · 0.00% win
5,000 Seconds! · other1 · 0.00% win
100 Kills! · progression1 · 0.00% win
250 Kills! · progression0 · 0.00% win
100,000 Seconds! · other0 · 0.00% win
2,500 Kills! · progression0 · 0.00% win
50,000 Seconds! · other0 · 0.00% win
25,000 Seconds! · other0 · 0.00% win
5,000 Kills! · progression0 · 0.00% win
500 Kills! · progression0 · 0.00% win
1,000 Kills! · progression0 · 0.00% win
10,000 Kills! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.