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✨ Sen's Difficulty Chart Obby ✨

✨ Sen's Difficulty Chart Obby ✨

A Roblox experience owned by Sen's Productions.

ObbyENdifficulty chartparkourplatformer

Description (written by the developer; not a statement by this register)

🏆Currently featuring 67/300 Stages! 🏆 🛠️ Adding more every day!🛠️ ⭐️ Welcome to Sention's Difficulty Chart Obby! 👍 LIKE = REALLY GOOD AT OBBIES 💡 Check out the In game shop for OP gamepasses ! 💡 🖥 Press R to respawn (on mobile devices, press the respawn button) 😎 Join the group: https://www.roblox.com/groups/10837664/Sens-Productions#!/about 😎 ⭐️ Difficulties: Effortless, Easy, Medium, Hard, Really Hard, Difficulty, Extreme, Impossible, Insane, Rage ⭐️ 🛠️ ! This DCO is not finished yet !🛠️ (ignore) Tags: Difficulty, Chart, Obby, Difficulty chart obby, Hard, Rage, Impossible, Difficulty Obby, Difficult, Extreme , nil, hard obby, Impossible obby, hardest obby, Impossible obby

Last updated by the developer 31 Mar 2023, 10:34 UTC.

0
playing (measured 21 Aug 2026, 08:47 UTC)
1,019
lifetime visits
80%
liked (12 👍 / 3 👎)
12
favourites (11.8 per 1k visits)
18 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

???
1,000 R$
Fusion Coil
300 R$
Speed Coil
159 R$
Gravity Coil
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sention's DCO · welcome362 · 0.00% win
Jump The 8 Stud Wrap Around · progression13 · 0.00% win
Complete The Final Wall Hop · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.