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Biome Bound (GAME UNDER CONSTRUCTION)

Biome Bound (GAME UNDER CONSTRUCTION)

A Roblox experience owned by Obby production.

ObbyENobstacle coursebiomesparkour

Description (written by the developer; not a statement by this register)

A challenging obstacle course game that will take you through various biomes, including forest, tundra, and desert...the rest is for you too discover. In this exciting obstacle course game, players must navigate through a series of challenging stages set in various biomes. The adventure begins in a forest, where players must jump and dodge their way past obstacles to progress. As they advance through the stages, the terrain becomes more treacherous, with icy patches and slippery slopes in the frozen biome, and scorching sand and deadly traps in the desert biome.

Last updated by the developer 21 Mar 2025, 04:36 UTC.

0
playing (measured 11 Aug 2026, 02:07 UTC)
284
lifetime visits
100%
liked (7 👍 / 0 👎)
0
favourites
18 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stage 20 · progression0 · 0.00% win
Stage 5 · progression0 · 0.00% win
Stage 25 · progression0 · 0.00% win
Stage 10 · progression0 · 0.00% win
Stage 30 · progression0 · 0.00% win
Stage 15 · progression0 · 0.00% win
Stage 40 · progression0 · 0.00% win
Stage 45 · progression0 · 0.00% win
Stage 90 · progression0 · 0.00% win
Stage 80 · progression0 · 0.00% win
Stage 35 · progression0 · 0.00% win
Stage 50 · progression0 · 0.00% win
Stage 60 · progression0 · 0.00% win
Stage 70 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.