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🏍️ Motorcycle Mayhem

🏍️ Motorcycle Mayhem

A Roblox experience owned by Breakneck Interactive.

RacingENmotorcycle racingtraffic dodgingvehicle simulator

🏍️ Motorcycle Mayhem is a racing experience created on 2023-02-18. It currently has 634 players and 181,999,581 lifetime visits. The game holds 925,623 favorites and maintains a 95% like percentage. Players control motorcycles to navigate traffic and compete in races within this genre-specific Roblox environment.

Description (written by the developer; not a statement by this register)

please leave a like 👍 for more CODES and UPDATES! 🎁 USE CODE: "CRAZY310K" for in-game perks! 🎁 (new code at 320,000 Likes!!) 🏍️ Gear up and get ready for Motorcycle Mayhem, the ultimate traffic-swerving adventure in Roblox! Take control of powerful motorcycles, dodge through relentless traffic, and fight to stay alive. Unlock new bikes, and challenge your friends to epic races. Just don't hesitate... ⭐ Claim your role and join Breakneck Interactive for in-game rewards! 🎁 Controls: WASD to drive M to switch to manual/automatic CTRL to wheelie SHIFT for pbrake V for camera mode E and Q to switch gears in manual H for siren (on police bikes) Shift and P for freecam Tags: Motorcycle, Racing, Simulator, Roblox, No Hesi, Motorcycle Simulator, Motorcycle Racing, Traffic, Highway, Racing, Race, Car, Driving, Bike, Biking, Motorbike, Moto

Last updated by the developer 5 Sept 2026, 06:30 UTC.

220
playing (measured 5 Sept 2026, 06:50 UTC)
183,334,760
lifetime visits
95%
liked (317,430 👍 / 18,250 👎)
939,403
favourites (5.1 per 1k visits)
18 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

132555343.522010 August 20265 September 2026
345 measurements spanning 26 days, net -335. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–618 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 345
Measured (UTC)PlayersChange
5 Sept 2026, 06:50220-47
5 Sept 2026, 05:50267+19
5 Sept 2026, 04:50248-16
5 Sept 2026, 03:50264-36
5 Sept 2026, 02:50300+68
5 Sept 2026, 01:50232-21
5 Sept 2026, 00:50253+34
4 Sept 2026, 23:50219-35
4 Sept 2026, 22:50254+35
4 Sept 2026, 21:50219-30
4 Sept 2026, 20:50249-14
4 Sept 2026, 19:50263-2
4 Sept 2026, 18:50265+7
4 Sept 2026, 17:50258+16
4 Sept 2026, 16:50242-39
4 Sept 2026, 15:50281-46
4 Sept 2026, 14:50327-11
4 Sept 2026, 13:50338+13
4 Sept 2026, 12:50325+34
4 Sept 2026, 11:50291first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌟 VIP [FAST TURBO BIKE]
399 R$
👮 Police Bikes
199 R$
🛠️ Portable Garage
99 R$
Customize Helmet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wipeout! · other36,191,216 · 87.7% win
Wheelie King! · other21,275,826 · 53.9% win
Car Magnet! · other15,018,295 · 24.0% win
Gear Collector! · collection14,238,322 · 31.3% win
Road Ready! · other8,317,424 · 27.8% win
New Toy! · other7,071,074 · 28.2% win
Another Man's Treasure... · other2,238,529 · 11.4% win
Licensed and Registered · other189,358 · 0.40% win
Gear Giver! · other1,327 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20265 September 2026
346 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 346
Measured (UTC)% likedChange
5 Sept 2026, 06:5095no change
5 Sept 2026, 05:5095no change
5 Sept 2026, 04:5095no change
5 Sept 2026, 03:5095no change
5 Sept 2026, 02:5095no change
5 Sept 2026, 01:5095no change
5 Sept 2026, 00:5095no change
4 Sept 2026, 23:5095no change
4 Sept 2026, 22:5095no change
4 Sept 2026, 21:5095no change
4 Sept 2026, 20:5095no change
4 Sept 2026, 19:5095no change
4 Sept 2026, 18:5095no change
4 Sept 2026, 17:5095no change
4 Sept 2026, 16:5095no change
4 Sept 2026, 15:5095no change
4 Sept 2026, 14:5095no change
4 Sept 2026, 13:5095no change
4 Sept 2026, 12:5095no change
4 Sept 2026, 11:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.