🏍️ Motorcycle Mayhem
A Roblox experience owned by Breakneck Interactive.
RacingENmotorcycle racingtraffic dodgingvehicle simulator
🏍️ Motorcycle Mayhem is a racing experience created on 2023-02-18. It currently has 634 players and 181,999,581 lifetime visits. The game holds 925,623 favorites and maintains a 95% like percentage. Players control motorcycles to navigate traffic and compete in races within this genre-specific Roblox environment.
Description (written by the developer; not a statement by this register)
please leave a like 👍 for more CODES and UPDATES! 🎁 USE CODE: "CRAZY310K" for in-game perks! 🎁 (new code at 320,000 Likes!!) 🏍️ Gear up and get ready for Motorcycle Mayhem, the ultimate traffic-swerving adventure in Roblox! Take control of powerful motorcycles, dodge through relentless traffic, and fight to stay alive. Unlock new bikes, and challenge your friends to epic races. Just don't hesitate... ⭐ Claim your role and join Breakneck Interactive for in-game rewards! 🎁 Controls: WASD to drive M to switch to manual/automatic CTRL to wheelie SHIFT for pbrake V for camera mode E and Q to switch gears in manual H for siren (on police bikes) Shift and P for freecam Tags: Motorcycle, Racing, Simulator, Roblox, No Hesi, Motorcycle Simulator, Motorcycle Racing, Traffic, Highway, Racing, Race, Car, Driving, Bike, Biking, Motorbike, Moto
Last updated by the developer 5 Sept 2026, 06:30 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 06:50 | 220 | -47 |
| 5 Sept 2026, 05:50 | 267 | +19 |
| 5 Sept 2026, 04:50 | 248 | -16 |
| 5 Sept 2026, 03:50 | 264 | -36 |
| 5 Sept 2026, 02:50 | 300 | +68 |
| 5 Sept 2026, 01:50 | 232 | -21 |
| 5 Sept 2026, 00:50 | 253 | +34 |
| 4 Sept 2026, 23:50 | 219 | -35 |
| 4 Sept 2026, 22:50 | 254 | +35 |
| 4 Sept 2026, 21:50 | 219 | -30 |
| 4 Sept 2026, 20:50 | 249 | -14 |
| 4 Sept 2026, 19:50 | 263 | -2 |
| 4 Sept 2026, 18:50 | 265 | +7 |
| 4 Sept 2026, 17:50 | 258 | +16 |
| 4 Sept 2026, 16:50 | 242 | -39 |
| 4 Sept 2026, 15:50 | 281 | -46 |
| 4 Sept 2026, 14:50 | 327 | -11 |
| 4 Sept 2026, 13:50 | 338 | +13 |
| 4 Sept 2026, 12:50 | 325 | +34 |
| 4 Sept 2026, 11:50 | 291 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 06:50 | 95 | no change |
| 5 Sept 2026, 05:50 | 95 | no change |
| 5 Sept 2026, 04:50 | 95 | no change |
| 5 Sept 2026, 03:50 | 95 | no change |
| 5 Sept 2026, 02:50 | 95 | no change |
| 5 Sept 2026, 01:50 | 95 | no change |
| 5 Sept 2026, 00:50 | 95 | no change |
| 4 Sept 2026, 23:50 | 95 | no change |
| 4 Sept 2026, 22:50 | 95 | no change |
| 4 Sept 2026, 21:50 | 95 | no change |
| 4 Sept 2026, 20:50 | 95 | no change |
| 4 Sept 2026, 19:50 | 95 | no change |
| 4 Sept 2026, 18:50 | 95 | no change |
| 4 Sept 2026, 17:50 | 95 | no change |
| 4 Sept 2026, 16:50 | 95 | no change |
| 4 Sept 2026, 15:50 | 95 | no change |
| 4 Sept 2026, 14:50 | 95 | no change |
| 4 Sept 2026, 13:50 | 95 | no change |
| 4 Sept 2026, 12:50 | 95 | no change |
| 4 Sept 2026, 11:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.