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dummy raid [legacy discontinued]

dummy raid [legacy discontinued]

A Roblox experience owned by FourSquare Creations.

SurvivalENwave survivalteam-basedlegacy/discontinued

Description (written by the developer; not a statement by this register)

wave survival game with heavy inspiration from dummies vs noobs bosses come every 5 waves, C is credits, S is supply, everyone shares supply, dont waste it, you get both currencies after each wave, your team has 3 lives per game, so make sure to not die, also press F with your gun to melee 2024 UPDATE This game is now discontinued, the rescript of DR is planned to start at around 2025 or 2026 after the completion of some other projects. waves added: 25 / 30

Last updated by the developer 13 Apr 2026, 14:30 UTC.

0
playing (measured 10 Aug 2026, 18:22 UTC)
151,241
lifetime visits
84%
liked (596 👍 / 115 👎)
1,499
favourites (9.9 per 1k visits)
19 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

tips
100 R$
dev notes [not added]
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unbroken · other9,648 · 0.00% win
Expired Energy · other6,884 · 0.00% win
Dissupporter · other4,675 · 0.00% win
Armorbreaker · other3,598 · 0.00% win
Showdown · other2,930 · 0.00% win
Triumph · other1,068 · 0.00% win
Inheritance · other916 · 0.00% win
{"Discussion"} · other694 · 0.00% win
History Recorded · other300 · 0.00% win
shiny · collection219 · 0.00% win
Paragon · other1 · 0.00% win
Direct Hit · other0 · 0.00% win
Next Generation · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.