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[🔥 UPD] Anime Star Simulator

[🔥 UPD] Anime Star Simulator

A Roblox experience owned by SBL STUDIO.

SimulatorENanimesimulatorrebirth

Anime Star Simulator is a simulator experience created on February 19, 2023. It has accumulated 2,971,968 lifetime visits and 14,064 favorites. The title maintains a 91% like percentage. Currently, zero users are playing the game. The description indicates mechanics involving chi, rebirths, and heroes.

Description (written by the developer; not a statement by this register)

Welcome to Anime Star Simulator! 👍 NEW CODE AT 15K LIKES 👍 🐦 Use Code "THX10KMEMBERS" 🐦 Use Code "UPDATE6" ☯️Click to gain chi☯️ 🔃Rebirth to earn gems🔃 👊Buy heroes with gems to become powerful!👊 Follow Us @Paida_sc Made By CL GAME STUDIO

Last updated by the developer 28 Nov 2025, 03:35 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
2,971,968
lifetime visits
91%
liked (12,212 👍 / 1,201 👎)
14,070
favourites (4.7 per 1k visits)
19 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
999 R$
Craft Hunter
699 R$
Double Practice
699 R$
Double Gems
699 R$
Auto Rebirth
649 R$
Premium
649 R$
Double Chi
499 R$
Fast Tap
399 R$
Luck Pass
299 R$
Triple Open
299 R$
Double Rebirth
249 R$
Auto Tap
149 R$
Instant Teleport
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome716,682 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0191no change
14 Aug 2026, 06:0091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.