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[🧟‍♂️] DEAD SURGE

[🧟‍♂️] DEAD SURGE

A Roblox experience owned by Windmill Productions ᅠ.

ShooterENzombie survivalwave-based shooterResident Evil inspired

Description (written by the developer; not a statement by this register)

Dead Surge, is a wave-based survival horror FPS inspired by the Resident Evil series. Battle through enemy hordes in unique maps, upgrade your loadout, and test your limits in a fight for survival. 🧟‍♂️ Survive endless waves of undead 💎 Earn Crystals to unlock powerful upgrades 🎖️ Discover and play as unique battle classes 🔧 Customize your weapons for maximum impact ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🚀 Join our group for a 10% XP boost! https://www.roblox.com/communities/13915910/Windmill-Productions#!/about ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ⚠️ Story Mode Coming Soon ⚠️ A narrative experience is on the horizon. Stay tuned. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 💬 Stay Connected Join our Roblox Group and communications server for updates, sneak peeks, and behind-the-scenes content! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ TAGS: horror, survival, FPS, wave-based, zombie, story, action

Last updated by the developer 17 Jun 2026, 12:39 UTC.

0
playing (measured 11 Aug 2026, 03:07 UTC)
196,601
lifetime visits
88%
liked (1,694 👍 / 224 👎)
16,058
favourites (81.7 per 1k visits)
19 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome120,695 · 80.0% win
One Less Problem · other74,202 · 0.00% win
Still Standing · progression70,046 · 0.00% win
Hundred Ways To Die · other22,735 · 0.00% win
Blown Away · other11,634 · 0.00% win
Early Exit · other10,074 · 0.00% win
Iron Survivor · other10,045 · 0.00% win
Friendship Goals · social7,149 · 0.00% win
Who's The Boss Now? · other5,464 · 0.00% win
In Management We Trust · other795 · 0.00% win
Vital Exchange · other590 · 0.00% win
Level 10 Achieved · progression462 · 0.00% win
Mission: 1000 · progression395 · 0.00% win
Village Survivor · progression348 · 0.00% win
Donator · other242 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked15 August 202624 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 09:0488no change
14 Sept 2026, 06:4788no change
4 Sept 2026, 06:4588no change
25 Aug 2026, 04:4788no change
15 Aug 2026, 04:4688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.