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The Backrooms Infinite (ALPHA 1.0.3)

The Backrooms Infinite (ALPHA 1.0.3)

A Roblox experience owned by Studio308.

HorrorENhorrorbackroomsrng

The Backrooms Infinite (ALPHA 1.0.3) is a horror experience created on 2023-02-20. It records 2202168 lifetime visits and 55999 favorites. The current player count is 2. The game holds a 90% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

The Backrooms Infinite Alpha Version 1.0.3 is here! The Backrooms Infinite is an RNG based horror game where you traverse our own interpretation backrooms. Unbekownst to me, a vapid endless sea.

Last updated by the developer 2 Aug 2026, 16:47 UTC.

2
playing (measured 10 Aug 2026, 15:45 UTC)
2,202,168
lifetime visits
90%
liked (10,374 👍 / 1,189 👎)
56,082
favourites (25.5 per 1k visits)
20 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:452first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To The Backrooms · welcome713,479 · 100.0% win
Extinguished · other192,872 · 25.0% win
The Red Rooms · progression191,947 · 21.2% win
Level 0 · progression138,643 · 12.5% win
Where Am I? · other135,145 · 25.0% win
Level 193,875 · 9.6% win
The Basement · progression64,534 · 10.6% win
Level 2 · progression43,034 · 2.9% win
Level 3 · progression26,344 · 1.0% win
Level 4 · progression25,167 · 2.9% win
Level 5 · progression19,791 · 3.8% win
A New Lens (Collectable) · collection18,353 · 3.8% win
Level 6 · progression17,966 · 2.9% win
Inbetween I · progression17,954 · 2.9% win
Level 188 · progression16,199 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3890no change
14 Aug 2026, 08:3790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.