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WALLS [NEW] 🧱

WALLS [NEW] 🧱

A Roblox experience owned by Epc.LIL.

HorrorENsilly horrorpuzzle escapeboss chase

Description (written by the developer; not a statement by this register)

Looking for a new and unique silly horror game that will keep you laughing the whole way? Look no further than this silly game that revolves around...walls. Controls: Pick up items / Use items - Click (Computer), Tap (Mobile) Sprint - SHIFT (Computer), Tap (Mobile), R3 (Xbox) Flashlight - F Key (Computer), Tap (Mobile) 📝 Find the keys surrounding the map. You'll need to get all of them. The last one you'll get is the white one. Open the white door and there will be puzzles. Solve the puzzles and the boss chase run and you exit? (the blue light is helping you find the keys and doors.) 🤪 This game aims to be silly, so don't expect to be scared - it's all in good fun! 🛠️ Keep in mind that this game is in Alpha, so some features may be subject to change, and there's always the possibility of things breaking. ❤️ If you're up for the challenge, join the Epc.LIL group for a cookie! (and an achievement) 🍪 Inspired by Piggy, Doors, and Evade.

Last updated by the developer 21 Dec 2025, 04:34 UTC.

0
playing (measured 23 Aug 2026, 16:36 UTC)
465
lifetime visits
69%
liked (9 👍 / 4 👎)
15
favourites (32.3 per 1k visits)
20 February 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to The Walls? · welcome282 · 0.00% win
Group Member · social10 · 0.00% win
Who Are You? · collection8 · 0.00% win
??? · other4 · 0.00% win
Am I Out? · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.