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Impossible Squid Game Glass Bridge 3

Impossible Squid Game Glass Bridge 3

A Roblox experience owned by Ron Creations.

ObbyENSquid GameGlass BridgeObby

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Glass Bridge 3! (Squid Game), Do you have what it takes to conquer the Glass Bridge 3? 🏆 Game Benefits: ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, platformer, friends, mingle

Last updated by the developer 26 Jun 2026, 10:51 UTC.

0
playing (measured 11 Aug 2026, 02:35 UTC)
18,690
lifetime visits
84%
liked (156 👍 / 30 👎)
7,416
favourites (396.8 per 1k visits)
20 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LaserGun GamePass!
99 R$
Flying Carpet GamePass!
59 R$
Vip GamePass!
49 R$
Boombox GamePass!
19 R$
SpeedCoil GamePass!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hiiiii thx for playing · welcome1,637 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked25 October 2026 — 84 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:1584no change
16 Aug 2026, 14:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.