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Doors Tycoon - 2 Player

Doors Tycoon - 2 Player

A Roblox experience owned by Tycoon Playground.

TycoonENDoorsTycoon2 Player

Doors Tycoon - 2 Player is a tycoon experience created on 2023-02-20. The game has accumulated 3,769,968 lifetime visits and 260,388 favorites. Currently, zero users are playing. The title holds an 88% like percentage. Tags include millionaire, survival, and 2 player.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Doors Tycoon, This game is very fun if you enjoy playing please leave a like and favorite to play again next time! If you liked this game make sure to follow for updates! Support the Game by: ● 👍 Leaving a Like ● ⭐ Favoriting ● 📶 and Following the Game's Activity [TAGS] Millionaire, Tycoon, Poppy/playtime, Doors, survival, Millionaire Empire Tycoon, 2 player.

Last updated by the developer 20 Jan 2025, 05:42 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
3,769,968
lifetime visits
88%
liked (3,953 👍 / 545 👎)
260,386
favourites (69.1 per 1k visits)
20 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demon Pack
229 R$
Fireball Pack
229 R$
Fun Pack
229 R$
Golden Dropper
159 R$
X2 Cash
139 R$
Green Sword
125 R$
Dagger of Time
125 R$
VIP
99 R$
Golden Crate
99 R$
Golden Upgrader 2
99 R$
Golden Upgrader
99 R$
Spaceship
49 R$
Rainbow Carpet
49 R$
Demon Sword
49 R$
Dual Plungers
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,934,743 · 80.0% win
Floor 2 · progression450,662 · 0.00% win
Floor 3 · progression218,245 · 0.00% win
Floor 4 · progression127,422 · 0.00% win
Floor 5 · progression66,800 · 0.00% win
Floor 6 · progression48,954 · 0.00% win
Floor 7 · progression24,421 · 0.00% win
Last Floor · progression19,257 · 0.00% win
Finish Game · progression10,634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:5188no change
14 Aug 2026, 03:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.