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🕦 THE TIME TAKING OBBY REMASTERED

🕦 THE TIME TAKING OBBY REMASTERED

A Roblox experience owned by Kingsirplayz studios.

ObbyENparkourdifficultyremaster

Description (written by the developer; not a statement by this register)

Welcome to THE TIME TAKING OBBY REMASTERED. IMPORTANT: Information: 🕐 Time taking (Final takes over 2 hours to complete),🔴 Gets MUCH harder as you progress through the obby 🔴, Takes skill, and takes a lot of practice. You must record Seashell Pink - Final to get the "Winner" badge. IF YOU'RE EXPERIENCING LAG... Go to settings and turn off decorations. This is a remastered version of the original game Time Taking Obby Make sure to: 👍 Like and ⭐️ Favorite and 📶 Follow the game! Credits: Owner / Builder: Kingsirplayz Scripter: Marix8275 Artist: Fanoramic Contributor: LePerplex This game was inspired by THE IMPOSSIBLE OBBY play it here! https://www.roblox.com/games/3993081667/THE-IMPOSSIBLE-OBBY Tags: The Time Taking obby, Time Taking Obby, Time Taking Obby Remastered, Impossible obby

Last updated by the developer 20 Mar 2026, 00:08 UTC.

0
playing (measured 11 Aug 2026, 08:51 UTC)
207,176
lifetime visits
55%
liked (278 👍 / 228 👎)
634
favourites (3.1 per 1k visits)
21 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SPAWN MODIFIER
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome46,614 · 0.00% win
EASY DIFFICULTY · progression10,585 · 0.00% win
AVERAGE DIFFICULTY · other4,966 · 0.00% win
MEET THE CREATOR · other2,017 · 0.00% win
100 DEATHS · progression1,699 · 0.00% win
HARD DIFFICULTY · progression985 · 0.00% win
CHALLENGING DIFFICULTY · other594 · 0.00% win
1,000 DEATHS · progression345 · 0.00% win
INSANE DIFFICULTY · progression332 · 0.00% win
??? · other171 · 0.00% win
CRAZY DIFFICULTY · other155 · 0.00% win
GODLY DIFFICULTY · progression89 · 0.00% win
10,000 DEATHS · progression15 · 0.00% win
50,000 DEATHS · progression0 · 0.00% win
TIME CHAMPION · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5515 August 2026 — 55 % liked14 September 2026 — 55 % liked24 September 2026 — 55 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 08:3555no change
14 Sept 2026, 06:1955no change
15 Aug 2026, 04:0755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.