Power Legends Tycoon💥
A Roblox experience owned by -Keep On Rising- [2].
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Power Legends Tycoon💥 is a tycoon experience created on 2023-02-21. The game has recorded 4,875,692 lifetime visits and 17,489 favorites. Currently, zero users are playing. The experience holds a 79% like percentage. It features gameplay involving base building, power classes, and demon battles.
Description (written by the developer; not a statement by this register)
☄️Welcome to Power Legends Tycoon!🌪 💥Claim a tycoon and build a powerful base full of powers to defeat demons or players!💥 Burn your enemies with Roaring fires!🔥 Heal your friends with the Love class!🌸 Summon the powers of the Lightning class and unleash a thunderstorm on the map!⚡️ and a lot more!🌟 Team up with your friends and fight different levels of demons and bosses💪 Premium players get bonus starter cash of 💰10,000 Join our group to get 💰5,000 cash and be a part of our community!! ⭐️ https://www.roblox.com/groups/15840296/Keep-On-Rising-2 We will drop a new code at 3500 likes!!👍 Current Codes - "Update6" & Join Social Links To Get Other Codes PC: Dash - Q Xbox: Dash - Button "B" Use Power - Button "R2" Ps4/Ps5: Dash - Button "O" Use Power - Button "R2" 🏷️ Tags: Tycoon, Super Power, Element, Super Hero, Villain, Powers, Magic, Spells, Battle, Fighting, Anime, Demons
Last updated by the developer 22 Jun 2026, 03:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.