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Beastts Wall Hop Difficulty Chart

Beastts Wall Hop Difficulty Chart

A Roblox experience owned by Beastts Studios.

ObbyENwall hopdifficulty chartprogression

Beastts Wall Hop Difficulty Chart is an obby experience created on 2023-02-21. The game features 70 stages and 3 Pro Stages. It has accumulated 9,201,478 lifetime visits and 4,994 favorites. The current like percentage is 72. The experience includes a leaderboard and progression saving mechanics. Updates include new trolls and UI changes.

Description (written by the developer; not a statement by this register)

Welcome to Beastts Wall Hop! Currently 70 Stages & 3 Pro Stages [UPDATE 1.72] Event Updated New Trolls New Leaderboard Ui Changes Tons of QOL changes & fixes And more! Next Update, Event + ??? ✅ Your progression saves 🔁 Click 'R' to reset ⚒️ Found a bug? Please report it to us in our group or suggestions booth! ✔ Join the Community Server for the latest updates, news, sneak peeks, giveaways and more! 👉 Join our group if you haven't already -- https://www.roblox.com/groups/6658227/Beastts-Studios#!/about Thanks for playing! 💖

Last updated by the developer 2 Aug 2026, 09:10 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
9,201,478
lifetime visits
72%
liked (7,661 👍 / 2,930 👎)
4,985
favourites (0.5 per 1k visits)
21 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wings!
250 R$
Ban Hammer
200 R$
Slap Bundle
175 R$
Fling Glove
150 R$
Fusion Coil
125 R$
Gravity Coil
100 R$
Slap Glove
100 R$
VIP Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,976,392 · 100.0% win
Beat Effortless · progression2,710,332 · 0.00% win
Speed Coil! · other2,205,786 · 0.00% win
Beat Average · progression1,594,338 · 0.00% win
Beat Medium Stages! · progression594,141 · 0.00% win
Beat Hard Stages! · progression307,879 · 0.00% win
Obby Event! · other115,364 · 0.00% win
Beat Difficult · progression104,088 · 0.00% win
100 Studs · other47,401 · 0.00% win
Beat Challenging · progression40,431 · 0.00% win
Beat Pro Stages · progression25,339 · 0.00% win
Secret Area??? · secret21,403 · 0.00% win
Beat Easy Tower · progression6,907 · 0.00% win
500 Studs · other6,791 · 0.00% win
1000 Studs · other3,785 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked2 September 2026 — 72 % liked22 October 2026 — 72 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0272no change
2 Sept 2026, 20:5272no change
13 Aug 2026, 20:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.