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Case Empire

Case Empire

A Roblox experience owned by BrainRotSquad.

TycoonENcase openingeconomy simulationminigames

Description (written by the developer; not a statement by this register)

📦 Welcome to Case Empire, a case opening & economy game based on Case Clicker and more! 💸 Click the " Click for BUX " button to get BUX, use that to open your first case and get profit, sell that item and open more cases! As you progress in the game you'll receive gems, tix and more which you can then use to upgrade and buy rare "Blackmarket" items! Trade your items with other users for profit! 🎲 Play Minigames like Jackpot or Bux Flip to lose or win more RAP & bux! 📢 UPDATES EVERY WEEK! Join our community server for update notifications!

Last updated by the developer 25 Aug 2023, 02:56 UTC.

0
playing (measured 11 Aug 2026, 23:46 UTC)
11,994
lifetime visits
49%
liked (43 👍 / 45 👎)
54
favourites (4.5 per 1k visits)
22 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[IN-GAME ONLY] Headless Head!
310 R$
[IN-GAME ONLY] Korblox Leg!
170 R$
VIP
150 R$
Auto Sell
80 R$
Auto Case
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Million · progression0 · 0.00% win
1 Billion · progression0 · 0.00% win
1 Trillion · progression0 · 0.00% win
You Joined! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.