+1 TNT Every Second
A Roblox experience owned by BusyBeno Studios.
SimulatorENincrementalsimulatorrebirth
+1 TNT Every Second is a simulator experience created on February 22, 2023. The game has accumulated 766,750 lifetime visits and 1,076 favorites. It maintains an 84 percent like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
✨ NEW Release! Please report any bugs or error in the group! +1 TNT Every Second 📣 Update on 1,000 Likes 🎉 Use Code "release" 🎉 New Code "250likes" ❓How To Play❓ 🧨 Every Second you get +1 TNT ♻️ Rebirth to get +5% TNT Every Second 💥 Tap To Explode Terrain 🏆 Go Through The Terrain To Get Wins ⬆️ Reset to go back up and Reset Your TNT and Win Gates 👥 Join our group for Exclusive Fans Pet ! ☑️ Premium users get Additional +1 Pet Equip Tags: Every Second, +1 blocks, +1 block every second, +1 TNT, +1 TNT Every Second, damage, roblox but every second you get +1 damage power, race clicker, roblox but you get +1 damage every second, get damage, huge, massive, big, grow, every second, npc, sword, kill, boss, anime, wall, race, Dig to Win Simulator, Every Seconds, The Floor is Lava, Anime | Sprunki
Last updated by the developer 26 Apr 2026, 23:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.