[WIP!] Super Saiyan Simulator!
A Roblox experience owned by _Studio.
SimulatorENDragon BallTransformationSimulator
Super Saiyan Simulator! is a simulator experience created on 2017-09-23. It has recorded 1,665,323 lifetime visits and 26,872 favorites. Currently, one user is playing. The game holds a 73% like percentage. The description indicates it features transformations and gameplay mechanics such as charging energy and launching ki blasts.
Description (written by the developer; not a statement by this register)
The ORIGINAL Super Saiyan Simulator but now RE-IMAGINED! This game will be receiving new transformations overtime. Want to go SSJ? You're at the right place! This simulator will allow you to go SSJ! There are a variety of different hairstyles in-which can be unlocked including fun action packed game-play! Controls: - Press and hold 'C' to start charging your energy! - Press and hold 'E' to start charging your Ki Blast, release 'E' to launch it! - Press 'F' to punch and earn power! - Press and hold 'Left Shift' to sprint, release 'Left Shift' to stop! - Press 'Space Bar' twice to enter fly mode, use your 'Left Click' to start flying to wherever you're pointing! - Press and hold 'R' to start building an energy volley, release 'R' to launch it! - Type SSJ1, SSJ2, etc. in the chat to go SSJ and type Off to turn it off! Enjoy the game? Join this group for +5 power when training! https://www.roblox.com/My/Groups.aspx?gid=3137360
Last updated by the developer 13 Apr 2020, 08:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:18 | 73 | no change |
| 14 Aug 2026, 11:18 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.