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[WIP!] Super Saiyan Simulator!

[WIP!] Super Saiyan Simulator!

A Roblox experience owned by _Studio.

SimulatorENDragon BallTransformationSimulator

Super Saiyan Simulator! is a simulator experience created on 2017-09-23. It has recorded 1,665,323 lifetime visits and 26,872 favorites. Currently, one user is playing. The game holds a 73% like percentage. The description indicates it features transformations and gameplay mechanics such as charging energy and launching ki blasts.

Description (written by the developer; not a statement by this register)

The ORIGINAL Super Saiyan Simulator but now RE-IMAGINED! This game will be receiving new transformations overtime. Want to go SSJ? You're at the right place! This simulator will allow you to go SSJ! There are a variety of different hairstyles in-which can be unlocked including fun action packed game-play! Controls: - Press and hold 'C' to start charging your energy! - Press and hold 'E' to start charging your Ki Blast, release 'E' to launch it! - Press 'F' to punch and earn power! - Press and hold 'Left Shift' to sprint, release 'Left Shift' to stop! - Press 'Space Bar' twice to enter fly mode, use your 'Left Click' to start flying to wherever you're pointing! - Press and hold 'R' to start building an energy volley, release 'R' to launch it! - Type SSJ1, SSJ2, etc. in the chat to go SSJ and type Off to turn it off! Enjoy the game? Join this group for +5 power when training! https://www.roblox.com/My/Groups.aspx?gid=3137360

Last updated by the developer 13 Apr 2020, 08:14 UTC.

1
playing (measured 10 Aug 2026, 21:36 UTC)
1,665,323
lifetime visits
73%
liked (5,419 👍 / 2,034 👎)
26,870
favourites (16.1 per 1k visits)
23 September 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
1,000 R$
Access to Color Changing!
300 R$
X2 Energy!
250 R$
X2 Damage!
250 R$
X2 Power!
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA! · welcome776,367 · 100.0% win
You've met me in-game! · welcome2,504 · 0.00% win
1 million power! · progression2,371 · 0.00% win
SSJ15! · progression128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1873no change
14 Aug 2026, 11:1873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.