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Spellbook: Duelist Club

Spellbook: Duelist Club

A Roblox experience owned by The Spellbook Team.

Fighting & PvPENHarry PotterPvP DuelingMagic Combat

Description (written by the developer; not a statement by this register)

✨Wands at the ready! ⚔️Challenge others to epic magical duels and cast iconic spells! 🧙‍♂️Create your witch or wizard and unlock various outfits, wands, and magical abilities! 🏆Attack, defend, parry, and compete to become a Renowned Duelist! 🔮Discover new magic and create unique devastating combos! 📜Complete daily quests and earn rewards! 📝(NOTE: Aim your cursor at a target to cast spells and press E in Free For All areas to equip your wand) 🗨️Join the Socials to keep updated with the game's Development! ❗This game is in active development. Please report any bugs to the socials at the bottom of the page! Tags: magic, wizard, witch, wizards, school of witchcraft and wizardry, sorcery, pvp, roleplay, rpg, hp, spellbook, duel, duelist, harry potter

Last updated by the developer 3 Aug 2026, 15:29 UTC.

0
playing (measured 10 Aug 2026, 21:04 UTC)
396,804
lifetime visits
85%
liked (1,605 👍 / 288 👎)
4,638
favourites (11.7 per 1k visits)
22 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Wizard pack
699 R$
Double Galleons
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome87,295 · 0.00% win
Defeat · other51,943 · 0.00% win
Victory · other35,395 · 0.00% win
Clashing · other9,681 · 0.00% win
Hot streak · other0 · 0.00% win
Fashionable · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked4 September 2026 — 85 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0385no change
14 Aug 2026, 22:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.