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Shigechi

Shigechi

A Roblox experience owned by Shigechi.

Last updated by the developer 2 Mar 2023, 17:21 UTC.

0
playing (measured 20 Aug 2026, 02:21 UTC)
567
lifetime visits
93%
liked (26 👍 / 2 👎)
21
favourites (37.0 per 1k visits)
22 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome349 · 0.00% win
You touched the King's head · secret56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.520 August 2026 — 92 % liked31 August 2026 — 92 % liked30 September 2026 — 93 % liked20 October 2026 — 93 % liked20 August 202620 October 2026
4 measurements spanning 61 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 15:3693no change
30 Sept 2026, 13:5393+1
31 Aug 2026, 02:1892no change
20 Aug 2026, 22:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.