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Roblox But Every Second You Get +1 Jump Power

Roblox But Every Second You Get +1 Jump Power

A Roblox experience owned by PolarObby.

ObbyENParkourObbyPlatformer

Roblox But Every Second You Get +1 Jump Power is an obby experience created on 2023-02-23. The game has accumulated 69,725,761 lifetime visits and 5,355,735 favorites. Currently, zero users are playing. The title holds a 91% like percentage. Tags include parkour, fun, and platformer elements.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Roblox But Every Second You Get +1 Jump Power! Climb towers, gain wins and more! 🌟 Invites your friends to get bonus jump power every second! 💾 Progress saves! Tags: Parkour, Fun, Easy, Parkour Obby, Run, Jump, Obstacle Course, Rainbow, Colorful, Win, Victory, Power, Platformer, Stud Jump, Faster, Super, Roblox but every second you get +1 jump power, Roblox but you get +1 jump every second, Get jump, Huge, Massive, Big, Grow, Every second 👍 If you enjoy this game leave a like and favorite for more updates! 💥 Thanks for playing!

Last updated by the developer 15 May 2025, 14:36 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
69,725,761
lifetime visits
91%
liked (59,601 👍 / 5,637 👎)
5,355,223
favourites (76.8 per 1k visits)
23 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Wins
299 R$
X2 Jump
299 R$
+3 Equip
199 R$
VIP
199 R$
+100 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome29,675,781 · 61.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4891no change
23 Aug 2026, 13:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.