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OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY

OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY

A Roblox experience owned by Horror Night™.

ObbyENobstacle courseparkourrepetitive theme

OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY OBBY is an obby experience created on 2017-09-23. It has accumulated 1,106,189 lifetime visits and 64,416 favorites. The current player count is 0. The experience holds an 82% like percentage. Users are directed to the main game via the play button.

Description (written by the developer; not a statement by this register)

Teleport to main game when you click 'PLAY!'

Last updated by the developer 23 Apr 2019, 16:33 UTC.

0
playing (measured 11 Aug 2026, 00:52 UTC)
1,106,189
lifetime visits
82%
liked (16,225 👍 / 3,496 👎)
64,413
favourites (58.2 per 1k visits)
23 September 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Traitor
666 R$
Armed to the Teeth
500 R$
Potion Warfare
500 R$
Epic Costume Pack #2
125 R$
Epic Costume Pack #1
125 R$
Candy Bucket
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,026,443 · 0.00% win
Survivor · other228,256 · 0.00% win
Sweet Tooth · other79,931 · 0.00% win
Annihilation · other78,080 · 0.00% win
Fear the Reaper · progression7,892 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.