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Escape from Roblox Queen

Escape from Roblox Queen

A Roblox experience owned by SeregaTop's Living Room.

HorrorENhorrortrollcutscenes

Escape from Roblox Queen is a horror experience created on 2023-02-23. It has 25,905,167 lifetime visits, 33,226 favorites, and a 50% like percentage. Currently, one user is playing. The description references a Russian TikToker and mentions gamemodes and cutscenes.

Description (written by the developer; not a statement by this register)

🍍 How far will you run away from Roblox Queen? For those who don't know Roblox Queen - she was a cringe russian tiktoker. Yes that's it. 💬 Don't take this place seriously. This is not just obby with Roblox Queen, you for real need to run away from her without stopping. Also this place contains funny gamemodes AND cutscenes. ⚠️ Make sure your internet connection and FPS is stable, or else everything will break.

Last updated by the developer 25 Jan 2026, 12:05 UTC.

1
playing (measured 10 Aug 2026, 17:49 UTC)
25,905,167
lifetime visits
50%
liked (8,762 👍 / 8,606 👎)
33,236
favourites (1.3 per 1k visits)
23 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil [Hardcore]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived 20 Seconds · progression3,648,383 · 100.0% win
Survived 40 Seconds · other1,587,560 · 77.7% win
Survived 1 Minute · progression816,072 · 38.8% win
Survived 100 Seconds · progression223,061 · 7.8% win
Survived 100 Seconds in Hardcore · progression3,386 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5023 August 2026 — 50 % liked2 September 2026 — 50 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0750no change
23 Aug 2026, 15:5250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.