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🎯 Duck Dash!

🎯 Duck Dash!

A Roblox experience owned by Duck Hunt.

OtherEN

Duck Dash! is an other genre Roblox experience created on 2017-09-23. The game has accumulated 5,649,740 lifetime visits and 93,431 favorites. Currently, zero users are playing. The title holds a 77% like percentage based on available metrics.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 4 Mar 2025, 08:24 UTC.

0
playing (measured 10 Aug 2026, 19:47 UTC)
5,649,740
lifetime visits
77%
liked (20,833 👍 / 6,143 👎)
93,420
favourites (16.5 per 1k visits)
23 September 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Exclusive] Golden Duck Pass!
699 R$
[Seasonal] Duck Dash Winter Pass 2017
499 R$
[Booster] Double EXP!
250 R$
[Booster] Double Sniper Chance
125 R$
[Cosmetics] Duck Trails!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Duckling · collection2,300,742 · 0.00% win
Win as a Duck! · other1,109,593 · 0.00% win
Win as a Sniper! · progression344,384 · 0.00% win
Win 10 times · progression111,862 · 0.00% win
Win 50 times · progression3,356 · 0.00% win
Maturing Duck · other2,088 · 0.00% win
Win 100 times · progression445 · 0.00% win
Mystery Badge · other99 · 0.00% win
Junior Duck · other42 · 0.00% win
Senior Duck · other12 · 0.00% win
Win 1000 times · progression3 · 0.00% win
King Duck · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3777no change
14 Aug 2026, 00:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.