Nations Roleplay : Remastered
A Roblox experience owned by Nations Roleplay Community.
SimulatorENcountryballgeopoliticsstrategy
Nations Roleplay : Remastered is a simulator experience created on 2023-02-23. The game currently has 98 players online. It has accumulated 13,223,730 lifetime visits and 20,178 favorites. The title holds a 68% like percentage. This data reflects the current measured statistics for the experience.
Description (written by the developer; not a statement by this register)
Fast-paced war game. Conquer the world, form powerful alliances, subjugate nations, and lead your nation to ultimate victory VIP and Premium players get 25% reduced cooldown times for even faster gameplay! Join the Communications Servers to appeal any Punishments JOIN THE GROUP TO USE CODES!! Tags: COUNTRYBALL, RP, LIFE, COUNTRYBALL RP, COUNTRIES, NATIONS, RISE OF NATIONS, WORLDSTUD, DOMINATION, WORLD CONQUEST, CBWRP, COUNTRYBALL WORLD ROLEPLAY, GAMES, CB, EMPIRES, BRAZIL, INDIA, USA, ARMY, MARINE CORPS, CONQUEST, NAT, GEOPOLITICS, STRATEGY, WW1, WW2, COLD WAR, BATTLE, SIEGE, WARFARE, HISTORICAL RP, MAP GAME, EUROPE, ASIA, AFRICA, RUSSIA, CHINA, GERMANY, FRANCE, UK, JAPAN, CANADA, AUSTRALIA, NATO, WARSAW PACT, UNITED NATIONS, GLOBAL CONFLICT, MODERN WAR, MILITARY RP, WORLD WAR, CIVILIZATION, ROLEPLAY, COUNTRY SIMULATOR, EMPIRE BUILDER, POLITICS, ALLIANCE, ESPIONAGE, REVOLUTION, COUP, DIPLOMACY, WORLD WAR ROLEPLAY, NATIONS SIM
Last updated by the developer 9 Aug 2026, 18:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:01 | 144 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 19:08 | 68 | no change |
| 22 Oct 2026, 19:05 | 68 | no change |
| 12 Oct 2026, 19:02 | 68 | no change |
| 2 Oct 2026, 19:00 | 68 | no change |
| 22 Sept 2026, 18:51 | 68 | no change |
| 12 Sept 2026, 18:49 | 68 | no change |
| 2 Sept 2026, 18:45 | 68 | no change |
| 23 Aug 2026, 18:35 | 68 | no change |
| 13 Aug 2026, 18:35 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.