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🏆Color Spleef

🏆Color Spleef

A Roblox experience owned by Just Chillin Projects.

MinigamesENblock removalsurvivalcosmetics

Color Spleef is a minigame experience created on February 23, 2023. The title has accumulated 533,091 lifetime visits and 457 favorites. It maintains a 72 percent like ratio. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

👍🔥NEW UPDATE AT 1,000 LIKES (70% LIKE RATIO)🔥👍 🌈Welcome to Color Spleef, the goal is to be the last player standing by avoiding falling through the gaps. As the game progresses, the blocks start to disappear, making it more challenging to survive. 👑Survive the rounds! 🔥Pick up powers! 💸Collect coins for cosmetics! 🏆Beat the leaderboard! 🌟Premium Benefits: 2x Coins 🔥👍Join our group and like the game for🏆 2x Win Boost! https://www.roblox.com/groups/16232738/Just-Chillin-Projects ⭐FAVORITE + FOLLOW THE GAME⭐

Last updated by the developer 11 Nov 2023, 01:12 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
533,091
lifetime visits
72%
liked (337 👍 / 132 👎)
457
favourites (0.9 per 1k visits)
23 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands
299 R$
Double Jump
248 R$
2x Jump Power
125 R$
2x Walk Speed
125 R$
2x Power Time
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Color Spleef!👍 · welcome370,848 · 0.00% win
✨You finished the obby of Color Spleef! · progression5,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3672no change
14 Aug 2026, 20:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.