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HALLWAYS

HALLWAYS

A Roblox experience owned by Pen Power!.

HorrorENhorrordoors-inspiredinvestigation

Description (written by the developer; not a statement by this register)

Pen Fan Group Power presents "HALLWAYS" fan-made doors game made by PEN and foxy INSPIRED BY DOORS This is a game involving hallways and... them... (The monsters) ( unnoticed, trick, and shadow ) (The lore) "you are an investigator that is looking for spirits like unnoticed, you end up getting stuck because the door shuts behind you, you are confused because the door was pretty heavy you get the feeling that whatever closed that door did not want you to leave and you know who exactly who it was it was cheerful light a spirit that is stuck in this place but only wants to help the player you know this because you heard a story about this place you feel startled but you are brave enough to continue and then the rest is for you to see..." tags( doors doors doors hallways hallway hallway scary scary scary the mimic the mimic the mimic )

Last updated by the developer 19 Jul 2025, 01:51 UTC.

0
playing (measured 13 Aug 2026, 04:36 UTC)
3,455
lifetime visits
88%
liked (28 👍 / 4 👎)
44
favourites (12.7 per 1k visits)
24 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brighter flashlight
10 R$
support us
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,721 · 0.00% win
You beat hallways · progression250 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.