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🍔EAT AND BOMB💥

🍔EAT AND BOMB💥

A Roblox experience owned by TubPong EXTRA.

SimulatorENfoodgrowthdestruction

Description (written by the developer; not a statement by this register)

This game will have you eating food all over the map and getting bigger. to be able to blow up buildings Then you can upgrade your stomach to be able to eat more food. Modeler By kirovOldgard Assistant By Camp Scripter By TubPong Intro voice actor By Markalov

Last updated by the developer 24 Mar 2025, 06:18 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
31,545
lifetime visits
85%
liked (79 👍 / 14 👎)
125
favourites (4.0 per 1k visits)
24 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Damage X2
599 R$
Cash X2
599 R$
+3 Pets Equip
399 R$
Food X2
299 R$
Auto Eat Food
249 R$
Auto Upgrade Capacity
149 R$
+50 Pet Inventory
149 R$
Speed Up
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,289 · 0.00% win
First Destruction · other10,221 · 0.00% win
Destroy 20 Times · progression2,318 · 0.00% win
Destroy 100 Times · progression608 · 0.00% win
Farm · other582 · 0.00% win
White House · other82 · 0.00% win
Prision · other15 · 0.00% win
Toilet Land · other6 · 0.00% win
Military Base · other3 · 0.00% win
The Bridge · other2 · 0.00% win
TubPong Company · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.