Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chessington Secondary School

Chessington Secondary School

A Roblox experience owned by Chessington Secondary School.

OtherENschoolroleplaycommunity

Description (written by the developer; not a statement by this register)

17:00 -> 18:20 PM (BST) (Every-Day) 14:00 -> 15:20 PM (BST) (Week-Ends + School Holidays) Currently Due to Lack of staff and the lack of time for the headteachers due to school work it means there is currently no sessions being held at this current moment. (This will be updated if more staff are hired and headteachers have time for the sessions.) If you would like to contact the school regarding partnerships or general inquiries, you can do so through our communications server.

Last updated by the developer 28 Dec 2025, 05:59 UTC.

0
playing (measured 12 Aug 2026, 22:48 UTC)
3,999
lifetime visits
81%
liked (22 👍 / 5 👎)
18
favourites (4.5 per 1k visits)
24 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Testing
71,429 R$
Cool
22,500 R$
Cool test
22,500 R$
Fun
21,070 R$
355
355 R$
Locker Pass
30 R$
100 player
20 R$
10 player
20 R$
2 player
20 R$
bot player
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Chessignton Secondary School! · welcome494 · 0.00% win
backrooms · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.