Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
Avatar Stylist ๐Ÿ‘•

Avatar Stylist ๐Ÿ‘•

A Roblox experience owned by Avatar Stylist.

RoleplayENfashionroleplayeconomy

Description (written by the developer; not a statement by this register)

Create and display custom outfits on your plot. Earn StyleBux through item sales, and robux through donations! ๐Ÿ‘• Create your own outfits using items from the catalog and display them on your plot! ๐Ÿฌ Customize your plot with different plot themes, pedestals, and auras! ๐ŸŽฉ Showcase your outfits! View outfits made by other players! ๐Ÿ’ฐ Earn StyleBux by selling or buying avatar items in-game! StyleBux can be used to buy booth customizations! ๐Ÿ’ธ Earn Robux when someone buys any clothing or UGC made by you, or through donations! ๐Ÿšจ (COMING SOON!!!) Redeem StyleBux for limited UGC items that you can keep or sell for Robux! All in-game catalog item purchases will be available in your Roblox inventory & can be used in all games.

Last updated by the developer 22 Jun 2026, 04:40 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
86,827
lifetime visits
96%
liked (398 ๐Ÿ‘ / 18 ๐Ÿ‘Ž)
334
favourites (3.8 per 1k visits)
25 February 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome61,514 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9615 August 2026 โ€” 96 % liked25 August 2026 โ€” 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 95โ€“97 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:3496no change
15 Aug 2026, 12:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.