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Archery Odessey (September 30?)

Archery Odessey (September 30?)

A Roblox experience owned by Pinguin Studio's.

ObbyENparkourarcheryshooting

Description (written by the developer; not a statement by this register)

🏹Welcome to Archery odessey!🏹 This game is a parkour/obby game, You have to shoot targets to progress to the next stages collect along the way coins to upgrade to better bows! There are currently only 10 stages but there are gonna be more and more as updates start coming out! I'm currently working on more stages, Stay tuned! Shoutout to: @rollystone55 for making some of the models I really hope you'll have fun playing my game! :) ------------------------------------------------------------------- Tags: Parkour Game, parkour Game, Parkour game, Parkour, parkour, Obby, Obby game, obby Game, Obby Game, Parkour Run, Run Parkour, run Parkour, Run Parkour, Obby run, Run obby, run Obby, Obby Run, Archer, Archery, Bow, Shooting, Shooting obby, Archery Odessey, Targets, archery odessey, shooting, shooting obby, run, archer, Bow shooting, Shooting, Game

Last updated by the developer 1 Mar 2026, 14:05 UTC.

0
playing (measured 16 Aug 2026, 21:21 UTC)
2,129
lifetime visits
63%
liked (26 👍 / 15 👎)
11
favourites (5.2 per 1k visits)
25 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

no clue
200 R$
100
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,343 · 0.00% win
Meet the owner · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.