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Fort Sill Military Academy🎖️

Fort Sill Military Academy🎖️

A Roblox experience owned by [USAC] United States Army.

RoleplayENMilitary RoleplayArmy SimulatorBase Defense

Description (written by the developer; not a statement by this register)

v1.3.0 🎖️ BECOME A SOLDIER! 🎖️ https://www.roblox.com/groups/16267533/USAC-United-States-Army#!/about ⚠️STILL IN DEVELOPMENT⚠️ ⭐️NOTICE: Buying a rank? Claim it in the Rank Management Center! ⭐️ 🛍️ Check out our store for weapons and ranks! 🛍️ TAGS: Military, Military Roleplay, Military Games, War, Combat, Raid, Army, Fort, Base, Outpost, USA, America, United States, Military Simulator, Military

Last updated by the developer 27 Mar 2025, 04:11 UTC.

0
playing (measured 12 Aug 2026, 01:19 UTC)
8,746
lifetime visits
81%
liked (54 👍 / 13 👎)
64
favourites (7.3 per 1k visits)
25 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] RPG
1,000 R$
[RANK] O1 - Second Lieutenant
990 R$
M249
675 R$
[RANK] E7 - Seargeant First Class
650 R$
[INSANE] AK-47
630 R$
Remington Shotgun
480 R$
M4A1
450 R$
SCAR-H
395 R$
Golden Boombox
300 R$
MP5
280 R$
[RANK] E2 - Private
200 R$
Glock 17
95 R$
Base Access
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fort Sill! · welcome1,634 · 0.00% win
You Met An Owner! · other527 · 0.00% win
Gearing Up · progression321 · 0.00% win
If You Know.. You Know · secret47 · 0.00% win
Enlisted · other0 · 0.00% win
Officer · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.