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[UPD] Itty Bitty City

[UPD] Itty Bitty City

A Roblox experience owned by Taco Dev.

SimulatorENcity buildingsandboxtraffic simulation

[UPD] Itty Bitty City is a simulator experience created on 2023-02-25. The game currently has 56 players. It has accumulated 9,114,038 lifetime visits, 219,289 favorites, and holds an 80% like percentage.

Description (written by the developer; not a statement by this register)

🏙️ NOW FREE FOREVER! Build your own mini city, design roads, and watch vehicles use them! Itty Bitty City is an open world sandbox that allows you to build the world of your dreams with advanced objects and traffic simulator. - Build a city with loads of scenery - Craft roads and watch AI cars and traffic navigate them - Simulate different biomes with terrain tools - Upgrade your infrastructure to provide the best life for your citizens!

Last updated by the developer 20 Jul 2026, 14:45 UTC.

56
playing (measured 10 Aug 2026, 14:46 UTC)
9,114,038
lifetime visits
80%
liked (30,218 👍 / 7,428 👎)
219,386
favourites (24.1 per 1k visits)
25 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4638first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,750 R$
Extra Plot Expansion
335 R$
Increased Height Limit
290 R$
Japan Pack
180 R$
Extreme Materials
120 R$
Custom Transport
120 R$
Steampunk Expansion
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0080no change
13 Aug 2026, 20:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.