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Crimson Vs Cobalt (BETA)

Crimson Vs Cobalt (BETA)

A Roblox experience owned by S.T games.

ShooterENteam-based combatwarfarebeta

Description (written by the developer; not a statement by this register)

The Crimson and the Cobalt are fighting for land. You can help them by joining either side. Will you be Crimson, or Cobalt? Update logs: 3/9/24 Fixed rockets clipping walls Fixed music Fixed items Fixed spawns Changed ladder entrance Reworked grenade Reworked bouncy ball Info: Game is still in beta If cars do not spawn for a while, join another server. it is a glitch. Gamepasses do work, they just take a while to spawn. Game may break at times for stoopid reasons tags - Red Blue Crimson Cobalt Fighting War Multiplayer Fun

Last updated by the developer 9 Mar 2024, 21:32 UTC.

0
playing (measured 29 Aug 2026, 16:46 UTC)
384
lifetime visits
100%
liked (8 👍 / 0 👎)
11
favourites (28.6 per 1k visits)
25 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AK-47
500 R$
Donation
100 R$
Better Flask
50 R$
Donation
50 R$
Grenade
25 R$
Better Sword
25 R$
Shield
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta player · welcome122 · 0.00% win
uh oh · other15 · 0.00% win
Slaughterer · progression1 · 0.00% win
Murderer · progression0 · 0.00% win
Killer · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.