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Jack of Hearts [1.0c]

Jack of Hearts [1.0c]

A Roblox experience owned by 【 The Borderland Collection 】.

Social & hangoutENsocial deductionAlice in Borderlandmystery

Jack of Hearts [1.0c] is a social-hangout experience created on 2023-02-26. The game has accumulated 852,224 lifetime visits and 9,454 favorites. It maintains a 92% like percentage. Currently, zero players are active. The experience is based on the Alice in Borderland manga and TV show.

Description (written by the developer; not a statement by this register)

🂻 Welcome to Jack of Hearts. Team up with your fellow players and find out who the Jack of Hearts is and eliminate them. Can you trust your fellow teammates and friends? Patch 1.0c: - Adjusted the role popup a teeny tiny bit - Fixed being able to whisper alive people while dead - Adjusted SFX of cell doors ♤ ♧ ♡ ♢ 【 Contributions 】 ♤ ♧ ♡ ♢ 【 Map Design & Art 】 RealKieron, RealMagentaBuilder 【 Programming 】 notfenv 【 This experience is based off the Jack of Hearts game from the Manga & Tv Show "Alice in Borderland" 】

Last updated by the developer 23 Apr 2026, 10:50 UTC.

0
playing (measured 11 Aug 2026, 01:23 UTC)
852,224
lifetime visits
92%
liked (1,437 👍 / 129 👎)
9,448
favourites (11.1 per 1k visits)
26 February 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Jack of Heart Chance
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST TIME · welcome211,055 · 0.00% win
PLAYER VICTORY · other65,537 · 0.00% win
JACK VICTORY · progression9,879 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:5192no change
14 Aug 2026, 16:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.