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Rooms Concept Entities

Rooms Concept Entities

A Roblox experience owned by DIESEL's Group Games.

RoleplayENroleplayentity morphscustom characters

Rooms Concept Entities is a roleplay experience created on 2023-02-26. The game has recorded 751,662 lifetime visits and maintains an 88% like percentage. Currently, one user is playing. The experience features over 90 custom entities for roleplay purposes, distinct from official game assets. Favorites total 2,063. The description notes loud audio warnings and credits for original game mechanics.

Description (written by the developer; not a statement by this register)

[ Warning: This game contains loud audio so make sure to turn down your volume ] Welcome to Rooms Concept Entities, where you can become and roleplay as more than 90 entities made by Me, Zalthen, and some fans of the Group! 🔸All the entities featured in this game were all custom made; they are not official rooms entities. 🔸Credits to nicorocks5555 for the original Rooms game 🔸Make sure to join the group to gain access to exclusive member-only morphs! More credits can be seen in-game. ( Check out the doors version of this game: https://www.roblox.com/games/11506329024/Doors-Concept-Entities )

Last updated by the developer 13 Jun 2026, 20:29 UTC.

1
playing (measured 10 Aug 2026, 17:23 UTC)
751,662
lifetime visits
88%
liked (832 👍 / 114 👎)
2,068
favourites (2.8 per 1k visits)
26 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Joke Morphs
15 R$
Largest Morph
5 R$
Fastest Morph
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Red Death · other2,175 · 0.00% win
The Broken Barrier · progression1,131 · 0.00% win
The Woods · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:5288no change
14 Aug 2026, 17:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.