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[Testing]

[Testing]

A Roblox experience owned by Hyperworks Studios.

HorrorENhorrormysteryexploration

Description (written by the developer; not a statement by this register)

You and your friends went to explore the abandoned place called "Teddy's Playhouse", it was the favourite place of all kids, even of you. Will you be able to undercover the misteries surrounding the place? Discover it in this new horror experience! Controls: w/a/s/d - Move Shift - Sprint G - Dance E - Interact

Last updated by the developer 31 Jan 2026, 10:44 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
3,738
lifetime visits
90%
liked (36 👍 / 4 👎)
41
favourites (11.0 per 1k visits)
26 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 PlayCoins!
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Have a good time! · welcome1,027 · 0.00% win
Elastic Way · secret18 · 0.00% win
Bed Time! · other10 · 0.00% win
1 win · progression9 · 0.00% win
Big problems · other4 · 0.00% win
5 wins · progression3 · 0.00% win
10 wins · progression1 · 0.00% win
Time trial · other1 · 0.00% win
50 wins · progression0 · 0.00% win
33 wins · progression0 · 0.00% win
Duck · other0 · 0.00% win
Diamond Winner · other0 · 0.00% win
Reddish Winner · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.