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If You Jump You Get Disconnected

If You Jump You Get Disconnected

A Roblox experience owned by GoofyGoofster Studios.

ObbyENno-jump mechanicobstacle coursechallenge

If You Jump You Get Disconnected is an obby experience created on 2023-02-26. The game has accumulated 8,414,360 lifetime visits and 105,561 favorites. Currently, zero users are playing. The like percentage stands at 49 percent.

Description (written by the developer; not a statement by this register)

Please Leave A Like 👍 I Would Really Appreciate It! Can you beat this challenging obby without jumping? Good Luck!

Last updated by the developer 22 Nov 2025, 13:34 UTC.

0
playing (measured 12 Aug 2026, 08:45 UTC)
8,414,360
lifetime visits
49%
liked (4,519 👍 / 4,683 👎)
105,553
favourites (12.5 per 1k visits)
26 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
50 R$
Knife
40 R$
Sword
40 R$
Speed Coil
30 R$
Boombox
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE MOON?? · secret459,689 · 7.5% win
Complete Easy Obby · progression445,037 · 7.5% win
Complete The Obby · progression309,243 · 0.00% win
Complete Hard Obby · progression61,986 · 0.00% win
MET THE OWNER · social6,211 · 0.00% win
Completed 100K Visits Obby! · progression2,973 · 0.00% win
Completed 1M Visits Obby! · progression351 · 0.00% win
Completed 10K Visits Obby! · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4913 August 2026 — 49 % liked23 August 2026 — 49 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3149no change
13 Aug 2026, 21:3049first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.