[αlpha] NullGold Difficulty Chart Obby
A Roblox experience owned by The NullGold Productions.
ObbyENdifficulty chartplatformerearly access
Description (written by the developer; not a statement by this register)
This is a Difficulty Chart Obby. You'll be going from the simple stages like Easy to the incredibly difficult stages like Insane; it'll make you wish you never found this game, but you can do it. Good luck. All stages have been proven possible. Please note that from Extreme onwards stages are not thoroughly tested. Terrifying (stage 13) is the furthest you can physically get at this time. We are working to ensure things run as smoothly as possible. Please note that this game is still at an extremely early stage in development. Some things will be buggy and may not work. Created by Nullworks and Golden_MagicYT αlpha (rolling updates)
Last updated by the developer 21 Jul 2026, 16:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 04:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.