Egoist Awakens: FOOTBALL (Mythic Talents, Fixes)
A Roblox experience owned by Redacted, Studios.
SportsENBlue Locksoccerskill-based
Egoist Awakens: FOOTBALL (Mythic Talents, Fixes) is a sports experience created on 2023-02-26. It has accumulated 1,208,082 lifetime visits and 6,486 favorites. The title holds a 72% like percentage. Currently, zero users are playing the game. The description highlights skill-based mechanics and unique talent systems inspired by Blue Lock.
Description (written by the developer; not a statement by this register)
Step onto the pitch in Egoist Awakens, a riveting football game inspired by Blue Lock. Unleash your unique talents with a groundbreaking system that lets you influence each match and shine as a football star. Engage in high-stakes game-play, executing perfect passes, dashing across the field, or bending shots into goal corners. Play with friends or go solo, the choice is yours. Egoist Awakens - Redefine football. Ignite your ego. Dominate the game. Can you rise to the challenge? Can you awake NOTE: The game is very skill based, it will take some time getting used to the mechanics. CONTROLS: M1 SHOOT M2 RECEIVE BALL E HEADER R KICK UP G ACTIVATE FLOW Developers: Head Programmer: davi03 Programmer: rexyboo_o Modeler, Animator, Builder & VFX artist: DofoSzu Manager: High5KIllar Contributors: Mexicanslap - Clothing, Nilseru - Modeling.
Last updated by the developer 30 Jun 2026, 12:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.