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[BETA] The Backrooms Exploration UPDATE!

[BETA] The Backrooms Exploration UPDATE!

A Roblox experience owned by PUG_Games.

HorrorENbackroomshorrorexploration

Description (written by the developer; not a statement by this register)

🚨THIS GAME IS IN EARLY STAGES OF DEVELOPMENT, EXPECT BUGS AND GLITCHS!🚨 Update 10 - 4 New Levels! -Christmas Event Has ended! -Bug fixes! -Much More! The Backrooms is a endless maze of walls and lights, but unlike others there are monsters that lurk in the dark, and with a infinite amount of levels. Who knows what you might find, The anomalies and horrors. God save you if you hear movement nearby, because it sure has heard you Please use 🎧Headphones and a ⬆️Higher graphics setting for a better experience. 📱🖥️ 🎮Supports PC, Mobile, Xbox, and Playstation Credits: K. Pixels, Fancy's Backrooms game, The Backrooms Wiki. TAGS: Backrooms, Horror, Scary, The Backrooms Exploration, The Backrooms, Dreamcore, Infinite

Last updated by the developer 4 Jan 2024, 21:04 UTC.

1
playing (measured 10 Aug 2026, 15:21 UTC)
138,057
lifetime visits
77%
liked (601 👍 / 183 👎)
3,812
favourites (27.6 per 1k visits)
26 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 0 · progression20,319 · 41.6% win
Level 1 · progression7,416 · 5.9% win
Level 2 · progression5,606 · 5.9% win
Level 3 · progression4,506 · 7.9% win
Level 4 · progression3,900 · 9.9% win
Level 5 · progression3,393 · 5.9% win
Level 37 · progression3,230 · 5.9% win
Wait, I know that Guy! · other2,598 · 7.9% win
Level 6 · progression2,017 · 2.0% win
Duck · other1,966 · 2.0% win
Level 7 · progression1,264 · 0.00% win
Level 8 · progression1,045 · 0.00% win
Level 9 · progression895 · 0.00% win
Level 10 · progression836 · 0.00% win
Level 12 · progression804 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:1977no change
15 Aug 2026, 08:1977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.