Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Heaven Jump Race

+1 Heaven Jump Race

A Roblox experience owned by Flamin hot productions.

ObbyENjump raceclickerpet simulator

Description (written by the developer; not a statement by this register)

🕹️Jump Higher Every Second! 👆Click to jump higher! 🗼Climb towers to earn wins! 🌎Unlock new worlds for more wins 🐶 Hatch pets to gain a jump boost! ♻️ Rebirth for exclusive worlds, pets, and more! 🌟Premium Players get +2 Jump Every Second! ⭐Join the group for +1 Jump Every Second! race, jump, +1, pet, pets, fun, parkour, obby, obby tower, climb, jump higher every second, clicker, click, tap, simulator, tower, punch, punch walls, punch wall simulator, punch wall, destroy, destroy wall, destroy walls, pet simulator, adopt me, doors, megan, bloxburg, donate, pls donate, bobux

Last updated by the developer 4 Feb 2025, 02:31 UTC.

0
playing (measured 12 Aug 2026, 21:37 UTC)
29,170
lifetime visits
74%
liked (130 👍 / 45 👎)
173
favourites (5.9 per 1k visits)
27 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins Gain
499 R$
2x Jump Gain
399 R$
+2 Pet Equip
349 R$
2x Pet Luck
299 R$
VIP
299 R$
2x Click Jump
299 R$
Speed Coil
149 R$
Fast Hatch Pets
149 R$
Grapple Hook
149 R$
+50 Pet Storage
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.