Survive Insane Sanic
A Roblox experience owned by ZabaDaba Studios.
HorrorENnextbotssonic the hedgehogmorphs
Survive Insane Sanic is a horror experience created on 2023-02-27. It has recorded 4,419,987 lifetime visits and 2,762 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The experience features multiple character morphs and distinct world environments.
Description (written by the developer; not a statement by this register)
survive insane sanic and other variations of sanic! Guis size may vary due to your device!! SPU = Sonic Power Units Collect Coins🪙 Spend them and buy speed boosts💨 Become sonic and beat the nextbots🤖 Worlds: Green Hill, Lost Forest, Mushroom World Bugs on mushroom world currently please excuse it. Morphs: Sonic, Knuckles, Tails, Amy, Shadow, Silver, Darkspine Sonic, Metal Knuckles, Metal Tails, Metal Sonic, Metal Shadow, Super Sonic, Super Shadow, Super Silver, Super Darkspine Sonic. Please don't dislike the game its really hard making games by myself as a unexperienced game maker. Sorry for the many bugs this game has but I hope it doesn't affect your fun time of playing this game! Please like the game too! - Crapycroodles(Owner) Tags: Sonic, Sanic, Shadow, Silver, Amy, Knuckles, Nextbots, Green hill, fun.
Last updated by the developer 28 Jun 2026, 11:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.