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Trollge Incident Game: Remastered

Trollge Incident Game: Remastered

A Roblox experience owned by Nick's Projects.

RoleplayENTrollgeItem CollectionPvP

Trollge Incident Game: Remastered is a roleplay experience created on February 27, 2023. The title has recorded 2,285,250 lifetime visits and 2,601 favorites. Currently, zero players are active. The game holds a 68 percent like percentage. It serves as a sequel to the original Trollge Incident Game.

Description (written by the developer; not a statement by this register)

Trollge Incident Game:Remastered (TIG:R) is an average trollge/troll game where you find items that make you powerful, fight other players, trade your items and trolls, and become the most powerful troll! Falsely Banned? Appeal in our Community Server! This game is a sequel to the old game "Trollge Incident Game", and it is also NOT MEANT TO BE TAKEN SERIOUSLY AT ALL. (but we do have cool content too aside from jokes!) -- Commands -- !check [Username] !redeem [Code] Credits and Controls are shown ingame. Tags: Trollge, Troll, Incident, Trollge Incident, Trollge Incident Game, TIG:R

Last updated by the developer 8 Aug 2026, 02:06 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
2,285,250
lifetime visits
68%
liked (1,248 👍 / 588 👎)
2,604
favourites (1.1 per 1k visits)
27 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
398 R$
Plasma Fishing Rod
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TIG:R! · welcome333,217 · 20.0% win
First Mistake · other141,380 · 0.00% win
Alpha Badge · other11,037 · 0.00% win
Pre-Alpha · welcome5,148 · 0.00% win
It's done... · progression2,870 · 0.00% win
Using Potential.. · other2,049 · 0.00% win
Final Destination.. · progression1,658 · 0.00% win
Master of Greed · other643 · 0.00% win
Banned from TIG:R · other621 · 0.00% win
50K Visits · other232 · 0.00% win
Candy Hoarder · collection185 · 0.00% win
??? · other44 · 0.00% win
Meaning of life · other27 · 0.00% win
Sand Token Hoarder · collection14 · 0.00% win
Level 10 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1968no change
14 Aug 2026, 08:1968first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.