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Difficulty Tycoon [α]

Difficulty Tycoon [α]

A Roblox experience owned by game.random().

TycoonENdifficulty charttycoonobby

Difficulty Tycoon [α] is a tycoon experience created on 2023-02-28. It has accumulated 1,548,006 lifetime visits and 7,407 favorites. Currently, 30 users are playing. The game holds a 73% like percentage. The description indicates it is in development with potential bugs. Tags include difficulty chart and tower themes.

Description (written by the developer; not a statement by this register)

--Difficulty Tycoon-- ( DT ) Welcome to DT, an EJT (long ahh difficulty chart) tycoon game. This game is simple: build, earn money, fight, explore, and chill. Have fun! Game in Development, expect some bugs <3 👥Join the group for +10% cash 🧀Premium players get +20% cash Consider liking and favouriting the game for more updates! #Tags(ignore): DCO, dco, Difficulty Chart Obby, Tycoon, Obby, JJT, EJT, Tower, JTOH, ETOH, Difficulty, star, tdco, bdco, sdco, wdco, difficulty chart, easy, hard, impossible, warp around, wall hop, tower of hell, cat, game, fighting, DT, nostalgic, mega, tycoon, simulator, mango, slamo, baller, tower, practice, jump, TFD

Last updated by the developer 26 Oct 2025, 04:17 UTC.

30
playing (measured 10 Aug 2026, 21:16 UTC)
1,548,006
lifetime visits
73%
liked (2,498 👍 / 936 👎)
7,491
favourites (4.8 per 1k visits)
28 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1613first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$
Auto Cash
199 R$
Rocket Launcher
79 R$
Ranbow Carpet
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You just played! · welcome488,209 · 66.0% win
Millionaire · other48,613 · 15.6% win
🔥MANGO🔥 · other14,265 · 2.6% win
chaos · other10,368 · 6.9% win
IQ 999,999,999 · other8,294 · 5.2% win
NeaT but small · other4,296 · 0.60% win
Chair GG · other1,073 · 0.60% win
Billionaire · other909 · 0.60% win
U Met The Creator · other482 · 0.00% win
Trillionaire · progression11 · 0.00% win
Quadrillionaire · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0273no change
14 Aug 2026, 12:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.