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Zsubik Corporation: A New World(beta)

Zsubik Corporation: A New World(beta)

A Roblox experience owned by Zsubik Corporation.

AdventureENsci-fifirst-personpuzzle-platformer

Description (written by the developer; not a statement by this register)

First of all, please note that this is only the beta version, some parts of the map are not final. This site is currently the only facility owned by Zsubik Corporation. It is recommended to play on maximum graphics and in first person. Premium players and group members get a credit bonus. If you find any bugs, glitches or issues please contact a developer or make a forum on the group or in our communications server. This game is inspired by: ARC-32, Portal, half life, Blacksite: Zeta and a lot of other games(too many to count). You can find the credits in the main menu.

Last updated by the developer 10 Aug 2026, 17:47 UTC.

0
playing (measured 11 Aug 2026, 22:21 UTC)
11,413
lifetime visits
84%
liked (76 👍 / 15 👎)
101
favourites (8.8 per 1k visits)
28 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bigger donation
250 R$
Boombox on spawn
100 R$
Donation
50 R$
Private Server Commands(50% SALE)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the beta · welcome621 · 0.00% win
Pre-Beta Tester · other513 · 0.00% win
Meet Zsubi, the founder/main dev. · other55 · 0.00% win
Started the PR Mark 3 Startup Sequence · progression28 · 0.00% win
1000 AMOGUS · other3 · 0.00% win
Beta Tester · other0 · 0.00% win
Witness the impossible · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.516 August 2026 — 83 % liked5 September 2026 — 84 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 22:0684+1
16 Aug 2026, 22:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.