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🪐Triton Labs Power Core 2.0 (Beta)

🪐Triton Labs Power Core 2.0 (Beta)

A Roblox experience owned by Triton Labs Official Community.

SimulatorENsimulationsci-fimanagement

Description (written by the developer; not a statement by this register)

(The Game Is a Remake Of Tecc_src's Unnamed Power Core) [---ABOUT---] Welcome To The Triton Labs Innovation Spaceship V2 Located Somewhere In The Middle of Space, Where We Do Various Experiments To Discover New Technologies, Medicines, And Many Other Stuff! Our Power Is Being Hold By a High-Temperature Fusion Reactor Core, Please Keep It Safe Anytime. (The Year Is 2088 and The Earth is Dying from Global Warming) Meltdown, Freezedown Or Keep The Core Safe! The Choice Is Yours! [---PRIVATE SERVERS--- ] Hate When Others Ruin Your Experience? Then Buy a Private Server For Free! [---NOTE---] I DID NOT FULLY MAKE THE GAME! MOST OF THE GAME ARE FROM Tecc_src's Unnamed Power Core. The Game Is Inspired By: Unnamed Power Core (HEAVILY) B Core Mason Tech Power Core (HEAVILY) A core game [---CREDITS---] (LET ME KNOW IF I DIDN'T CREDIT YOU PROPERLY) Tecc_src - Unnamed Power Core Used Assets and Their Owners

Last updated by the developer 3 Aug 2026, 23:09 UTC.

0
playing (measured 12 Aug 2026, 07:34 UTC)
9,744
lifetime visits
87%
liked (34 👍 / 5 👎)
117
favourites (12.0 per 1k visits)
28 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alter Delta Controls Access
166 R$
Rainbow Dashie Coil
100 R$
Super Flashlight
54 R$
Donation
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST DAY, FIRST SHIFT · welcome2,377 · 0.00% win
SHIFT BEGINS! · progression1,168 · 0.00% win
I'M LOSING SINGULARITY! · progression572 · 0.00% win
I'M SWEATING · progression563 · 0.00% win
I STILL WANNA LIVE! · progression272 · 0.00% win
ADMIN PLS! · other200 · 0.00% win
I'm Just Scared :( · secret125 · 0.00% win
IS IT GOOD NOW? · other103 · 0.00% win
IS THIS GOOD OR NOT? · other66 · 0.00% win
I'M LUCKY AS HELL! · progression64 · 0.00% win
WHY IS IT RED? · other61 · 0.00% win
IT'S RAINBOW! · other58 · 0.00% win
MAN I'M DED · secret55 · 0.00% win
TIME FOR SOME EVIL! · other32 · 0.00% win
how? · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.517 August 2026 — 86 % liked6 October 2026 — 87 % liked26 October 2026 — 87 % liked17 August 202626 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 11:1587no change
6 Oct 2026, 11:0787+1
17 Aug 2026, 10:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.